David Jon Nelson

DavidJonNelson@gmail.com

SUMMARY

I am a Visual Effects Artist specializing in Houdini FX. My primary 3D package is Houdini, but I also have
experience animating in Autodesk Maya.

Other Software experience includes:
Nuke 11
After Effects
Photoshop
Mocha
Mari 4.
Fusion 8
3DS Max.

ABOUT ME -

I graduated from CG Spectrum College of Digital Art and Animation with a certificate in 3D Character Animation. I then went to work for the Oregon City based company, SuperGenius. I worked as a cinematics animator on Activision's AAA title, Skylanders: Trap Team, I also worked on gameplay animation for Telltales: The Walking Dead, Telltales: A Wolf Among Us, and Marvel's Super Hero Squad Online. From there I transitioned to freelance VFX and Compositing work. I was the VFX Supervisor for the film “A Fairy’s Game” (2018) Starring Oscar-nominated actor Bruce Davison, Tim Russ, and Ava Kolker from Disney’s Girl Meets World.

 

PRODUCTION EXPERIENCE

VFX Generalist for Rocart Inc.

Los Angeles, CA — SEP 2017 - DEC 2017

Visual Effects Artist on Nickelodeon's Game Shakers Season 2 and Henry Danger Season 4.

VFX Generalist for Aeterna Post Production Inc.

Los Angeles, CA — JUN 2017 - JAN 2018

VFX Generalist for various, contract, film and tv projects.

VFX Generalist for Bat In The Sun Productions

Los Angeles, CA — APR 2017 - Present

VFX Generalist for Super Power Beat Down: Episode 22

VFX Generalist for Ninjak Vs The Valiant Universe

VFX Supervisor for R1sk Magic Movie LLC on the feature film “A Fairy’s Game”

Portland, OR/Los Angeles, CA  — NOV 2015 - FEB 2017

Junior Animator for SuperGenius

Oregon City, OR — DEC 2013 - JUN 2014

  • Marvel Super Hero Squad Online - Gazillion: I was responsible for polishing and adjusting re-target animations to make sure they fit the character's style, attitude, and physical rig demands for use in the game. As well as creating custom animations for new characters as needed.
  • The Walking Dead Season 2- Telltale Games: I was responsible for bringing blocked out animations to polish for use in cut scene animations.
  • The Wolf Among Us - Telltale Games: I was responsible for bringing blocked out animations to polish for use in cut scene animations.
  • Skylanders: Trap Team - AAA Title Game - Cinematics Character Animator.

EDUCATION

CG Spectrum Film and Game School

Certificate of Animation — 2012-2013

Portland Community College

Associate of Arts Oregon Transfer Degree — 2008 - 2012